// Updated 02/24/2010 // RATES rate "25000" cl_updaterate "101" // set this higher than your bandwidth can handle and you'll end up getting choke // (look at "choke" in those cool numbers we got with // net_graph). Set it too low, and you will also get choke. Basically, this means // that the server is trying to send you stuff faster than you can recieve it. // You will want to set your cl_updaterate as high as you can without getting // any choke and especially NO loss! ...EVER! // This should be no higher than 100 or the maximum number of frames per second // you are getting, and should be no lower than 20. cl_cmdrate "101" // this sets how much info you are sending to the server. As with cl_updaterate, // you will want to set this as high as possible without getting any choke or loss. // Some say "set it as high as your average fps". If your onnection and the server // can handle higher cl_cmdrate than your average fps, you should set it as such. // Also, if your connection or the server can't andle a cl_cmd rate as high as your fps, // set it lower. Simply put, just forget bout that with your cl_cmdrate and your fps... // Again this should not be set higher than your frames per second, and not any lower than 20. ex_interp "0.1" // well, the mythical ex_interp... in 1.5, the best value was to keep it at 0.1, because of a bug in the netcode. However, in 1.6 this bug // was fixed, meaning you can now set your ex_interp to what it should be - that is 1/cl_updaterate. Why? Because if you are getting no choke or loss then all // players and *ehm* hitboxes will appear on their actual positions in the world. Note that playing with a very small ex_interp value (e.g. 0.01) puts a lot of // stress on the server which means that it will not be able to send you enough packets per second. So watch out for this one on e.g. large servers, as some // wont be able to send you packets fast enough, resulting in lag. ex_extrapmax "1.2" fps_max "100" // fps_max - Sets the maximum frame rate that CS will try to display. Usually fps_max=100, // for crappier graphic cards or computers fps_max=60. // Set this to no more than 100 as any more is a waste/not possible. fps_modem "100" // Is the minimum frame rate that CS will display. You can set this the same as fps_max. mp_decals "99" // increase it to the number of seconds you want a bullet mark or a spray to last .. // mp_decal 60 = 1 minute spray sensitivity "1.2" zoom_sensitivity_ratio "0.70" ati_npatch "0" ati_subdiv "0" bgmvolume "5.000000" bottomcolor "0" brightness "2" cl_allowdownload "1" cl_allowupload "1" cl_autowepswitch "1" cl_backspeed "999" cl_cmdbackup "1" cl_corpsestay "30" cl_crosshair_color "250 250 250" cl_crosshair_size "small" cl_crosshair_translucent "0" cl_dlmax "128" cl_download_ingame "1" cl_downspeed "999" cl_dynamiccrosshair "0" cl_dynamiccrosshair "0" cl_forwardspeed "999" cl_himodels "0" cl_idealpitchscale "0.8" cl_lc "1" cl_logocolor "#Valve_Yellow" cl_logofile "smiley" cl_lw "1" cl_minmodels "1" cl_movespeedkey "0.559" cl_observercrosshair "1" cl_radartype "1" cl_resend "1" cl_righthand "-1" cl_shadows "1" cl_showfps "1" cl_sidespeed "999" cl_smoothtime "0" cl_timeout "35" cl_upspeed "999" cl_vsmoothing "0.05" cl_weather "0" console "9.000000" con_color "255 180 30" crosshair "1.000000" developer "1" fastsprites "0" gamma "3" gl_dither "1" gl_flipmatrix "0" gl_fog "1" gl_keeptjunctions "0" gl_max_size "1024" gl_monolights "0" gl_overbright "0" gl_polyoffset "0.1" gl_spriteblend "0" gl_wateramp "0" hisound "1" hpk_maxsize "4" hud_capturemouse "1" hud_centerid "1" hud_deathnotice_time "6" hud_draw "1" hud_fastswitch "0" hud_saytext_internal "1" hud_takesshots "0" joystick "0" lookspring "0.000000" lookstrafe "0.000000" max_shells "0" max_smokepuffs "0" model "arctic" MP3FadeTime "2.0" MP3Volume "0.110000" m_filter "0" m_forward "99999999999999999999" m_pitch "0.032" m_side "99999999999999999999" m_yaw "0.042" net_graph "3" net_graphpos "3" net_scale "5" room_delay "0" room_feedback "0" room_left "0" room_lp "0" room_mod "0" room_off "1" room_refl "0" room_size "0" room_type "0" r_bmodelhighfrac "5.0" r_detailtextures "0" r_detailtextures "1" r_dynamic "0" r_mirroralpha "0" r_mmx "0" r_wateralpha "0" setinfo "_ah" "0" setinfo "_cl_autowepswitch" "0" setinfo "_connect_sound" "0" setinfo "_vgui_menus" "1" skin "" spec_autodirector_internal "1" spec_drawcone_internal "1" spec_drawnames_internal "1" spec_drawstatus_internal "1" spec_mode_internal "4" spec_pip "0" suitvolume "0.95" sv_aim "0" sv_voiceenable "1" s_a3d "0.0" s_automax_distance "30" s_automin_distance "2" s_bloat "2.0" s_distance "60" s_doppler "0.0" s_eax "0.0" s_leafnum "0" s_max_distance "1000" s_min_distance "5" s_numpolys "200" s_polykeep "1000000000" s_polysize "10000000" s_refdelay "4" s_refgain "0.4" s_rolloff "1.0" s_verbwet "0.25" team "" texgamma "1" topcolor "0" viewsize "120" voice_enable "1" voice_forcemicrecord "1" voice_modenable "0" voice_scale "1" volume "0.8" waterroom_type "0" _snd_mixahead "0.1"