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Welcome to Counter-Strike Utilities!
by: Agent69

How to Set-Up a low lag Counter-Strike 1.6 Dedicated Server (hlds) if you have slow Upload Bandwidth (upload speed)

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This info is made with the HLDS in mind, which is different from Source DS. But the same calculations can used with a slight difference -- Upload Bandwidth (in Kbps) / 36 = Server Size
Source DS will generally use up more bandwidth than HLDS.

Alternatively: You can check out -- http://cpnclan.home.comcast.net/guides.html

Thanks to REL749 for pointing this out.

QUOTE
This information will apply to both serious professional server operators and small server operators who want to run a professional quality server on their home broadband connection. Home broadband connections will never be as good as a dedicated T1+ line for running a server, but it is possible to run a very smooth running, fun server off your home broadband connection.

Computer Stats:
Server Size: 8
CPU: 800
RAM: 256MB

Server Size: 16
CPU: 1200
RAM: 384MB

Server Size: 24
CPU: 1600
RAM: 512MB

Server Size: 32
CPU: 2200
RAM: 768MB

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sv_maxrate
sv_minrate
sv_maxupdaterate


You will find these in your server.cfg file. If they aren't there, you will want to add them.

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Generally the most bandwidth you will ever need to allow your clients to use is 6144. Anything above this is gravy. It is also entirely possible to run a server with a maxrate of 3072.

sv_maxrate 6144

bandwidth in Kbps / 48 = recommended number of slots

sv_maxrate 3072

bandwidth in Kbps / 24 = recommended number of slots

Running backwards you can calculate your sv_maxrate this way.

sv_maxrate = bandwidth X 128 / server size

So if you want to run a 24 person server, and you have 1400 Kbps in bandwidth available, 1400 X 128 / 24 gives you an sv_maxrate of 7466.

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sv_minrate should always be set at 0. This will allow your dial up clients to set their rate as low as they need to so that they can play with as little lag as possible.

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The last thing to calculate is sv_maxupdaterate. This is, perhaps, the single most important server side setting in running a lag free server. And this setting should be much lower than you might imagine, if you want to run a lag free, smoothly operating server.

The calculation that I recommend for sv_maxupdaterate is as follows:

sv_maxupdaterate = sv_maxrate / 512

So for the above sv_maxrate of 7466 you would divide that by 512 to get an sv_maxupdaterate of 14. This may seem extremely low, but I guarantee you it will give you a low ping, smooth running, lag free server.


QUOTE (AzleGamer @ Dec 2 2004, 11:35 AM)
Also a thing on servers if you dont know, if you're behind a router or some modems, you'll have to port forward your ports. If you don't, it wont allow other players to join. I've recently helped a person who has had problems with their ports and port forwarding.


Taken from: http://www.steampowered.com/forums/showthr...&threadid=98416

The original post is really lengthy and you would get confused in the middle. I've shortened it in the hope it'll make more sense. Hope it helps.

By the way, it seems having dedicated servers on a non-playing computer would do best. You can use this post to gauge how many people will be able to play on your computer and connection.
And people have been saying that 14 players is recommended as well, supposedly by VALVe.

 

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Robert Richardson a.k.a Agent 69

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