Sentence to think about :   If overrun and certain to die, concentrate on taking out one enemy.   

CS Scripts & Configs

Source FPS Boost Config Settings

Counter Strike Source fps boost

--------------------------------------------------------------------------

Put this code into your "autoexec.cfg"


cl_interp_all "0"
cl_pred_optimize "2"
cl_cmdbackup 2
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000

cl_allowupload "0"
net_graph "3"
net_graphpos "3"
net_graphsolid "0"
fps_max "140"
net_maxfragments "1280"

// crosshair
// -------

cl_crosshairusealpha "1"
cl_crosshairalpha "9999"
cl_observercrosshair "1"

// HUD
// ---

hud_centerid "1"
hud_deathnotice_time "6"
hud_drawhistory_time "5"
hud_fastswitch "1"
hud_saytext_time "5"
hud_showtargetid "1"

// CL commands
// -----------

cl_radartype "1"
cl_radaralpha "250"
cl_autohelp "0"
cl_c4progressbar "1"
cl_righthand "1"
cl_showtextmsg "1"
cl_locationalpha "150"
cl_lagcompensation "1"
cl_allowdownload "1"
cl_drawmonitors "0"
cl_forcepreload "1"
cl_showpluginmessages "1"
cl_winddir "0"
cl_windspeed "0"
cl_ejectbrass "0"
cl_show_splashes "0"
cl_detaildist "0"
cl_detailfade "0"
cl_c4dynamiclight "1"

//Vprof
//--------

vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"

// Blood
// -----

violence_agibs "1"
violence_hgibs "1"
violence_ablood "1"
violence_hblood "1"

// Texture + Budget commands
// -----------------------------

texture_budget_background_alpha "9999999"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
texture_budget_panel_y "0"
texture_budget_panel_x "0"
budget_panel_height "0"
budget_panel_width "0"
budget_panel_y "0"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "0"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"


// Mat Commands
// ------------

mat_antialias "0"
mat_disable_bloom "1"
mat_bumpmap "0"
mat_clipz "1"
mat_diffuse "1"
mat_mipmaptextures "1"
mat_compressedtextures "1"
mat_bloomscale "0"
mat_fastnobump "1"
mat_disable_fancy_blending "1"
mat_filtertextures "1"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_monitorgamma "1.6"
mat_dxlevel "81"
mat_showlowresimage "0"
mat_hdr_enabled "0"
mat_show_texture_memory_usage "0"
mat_specular "0"
mat_parallaxmap "0"
mat_picmip "0"
mat_trilinear "0"
mat_forceaniso "0"
mat_softwareskin "0"
mat_softwarelighting "0"
mat_reducefillrate "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_wateroverlaysize "16"
mat_vsync "0"
mp_decals "100"
mat_hdr_level "0"

// Shadows
// ----------

lod_enable "1"
r_propsmaxdist "0"
r_shadows "1"

//Models
//--------

showhitlocation "1"
r_rootlod "7"
r_lod "-5"
r_modellodscale "0.1"
r_drawbatchdecals "0"

// Lighting
// ---------

r_dynamic "1"
r_maxdlights "0"
r_worldlightmin "0"
r_worldlights "0"
r_avglight "0"
r_lightaverage "0"
r_lightinterp "0"

// R commands
// ------------

r_decal_cullsize "0"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "100"
r_drawflecks "0"
r_dopixelvisibility "0"
r_drawdetailprops "0"
r_avglightmap "0"
r_m "0"
r_fastzreject "0"
r_renderoverlayfragment "0"
r_radiosity "4"
r_occlusion "0"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "1"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"

// Ropes
// -----

rope_averagelight "0"
rope_smooth "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_shake "0"
rope_drawlines "0"
rope_collide "0"
sv_forcepreload "1"
lod_TransitionDist "0"

// Water
// ------

fog_enable_water_fog "1"
fog_enable "0"
fog_enableskybox "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"

// Rain
// ------

r_rainalpha "0"
r_rainalphapow "0"
r_raindensity "0"
r_rainradius "0"
r_rainsimulate "0"
r_rainsplashpercentage "0"
r_ropetranslucent "0"
r_rainlength "0"
r_RainProfile "0"
r_RainSideVel "0"
r_rainspeed "0"
r_rainwidth "0"

// Sound
// ----

volume "1"
sv_voiceenable "1"

cl_customsounds "0"
cl_downloadfilter "nosounds"

dsp_enhance_stereo "1"
dsp_volume "2"

nd_refdist "500" //def. 36

snd_pitchquality "1"
snd_mixvol ambient "0"
snd_refdb "60" //def. 60
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
snd_flushasync
snd_profile "0"
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"

voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
voice_modenable "1"

soundscape_flush
soundscape_fadetime "9999"

// Props
// -----

props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"

cl_wpn_sway_scale "0"
cl_phys_props_enable "1"
cl_phys_props_max "10"

// Other
// ----------------

ai_report_task_timings_on_limit "0"
ai_think_limit_label "0

closecaption "0"
con_notifytime "8"
con_enable "1"
commentary_firstrun "0"
commentary "0"

developer "0"
gl_clear "0"
jpeg_quality "100"
muzzleflash_light "1"
npc_height_adjust "1"
overview_health "1"

skill "1"
sv_unlockedchapters "1"
spec_scoreboard "0"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
weapon_showproficiency "1"

 

 


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